Chan Deng
Lighting/Environment Artist
Vancouver, Canada
Summary
Hi I'm Chan
Currently working as Environment/Lighting Artist (Unreal and Unity) for Porjects from United States and China.
I used to working at ScanlineVFX and MPC as Compositor for movies and TV shows.
Several years experience as lighter at Wildbrian for Animation production.
Also 1 year experience with ByteDance as Generalist Mo-cap Director for Games.
Skilled in
-Compositing with Nuke
-Traditional Lighting and Rendering with Katana/Maya
-Lighting with Unity/UE
-Environment Building with UE
-Foliage Creation with Speedtree
-Terrian Creation with Gaea
-Texturing with Substance Painter
Skills
CompositingMotion CaptureMayaUnityUE4NukeGeneralistKatanaUELihgitngUE5
Software proficiency

After Effects

Maya

Nuke

Photoshop

Unreal Engine

Unity

Premiere

Katana

Gaea

Substance Painter
Productions
Movie
Shazam! Fury of the Gods
Year
2023
Role
Compositor
Company
ScanlineVFX
TV Production
Shadow and Bone season 2
Year
2023
Role
Compositor
Company
ScanlineVFX
Movie
The Gray Man
Year
2022
Role
Compositor
Company
ScanlineVFX
Movie
Black Adam
Year
2022
Role
Compositor
Company
ScanlineVFX
Movie
The Flash
Year
2023
Role
Compositor
Company
ScanlineVFX
TV Production
Yu Yu Hakusho
Year
2023
Role
Compositor
Company
ScanlineVFX
Movie
Slumberland
Year
2022
Role
Compositor
Company
ScanlineVFX
Movie
The Batman
Year
2022
Role
Compositor
Company
ScanlineVFX
Movie
American Underdog
Year
2021
Role
Compositor
Company
FuseFX
Movie
Cats
Year
2019
Role
Compositor
Company
MPC